Going from 1.5.1 to 1.7.0 Direwolf20 modpack

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This is a big update, new stuff and a lot of fixes. Dont forget to upgrade your client.


FTB Presents Direwolf20 1.10-1.10.2-1.6.0

A new update! The main novelties come from Extra Utilities 2; however, there are many mods with small content additions, including Blood Magic, Chisel, Dark Utilities, Draconic Evolution and Tinkers Construct, amongst others…

 

Note: Updates to Extra Utilities and Extreme Reactors have been made now that their previous issues have been resolved. Please notice, though, that ExU2 has temporarily disabled “unloaded chunks GP tracking”, since it caused GP use to randomly rise infinitely. Until an update addresses this, you’ll need to have all your GP generation chunkloaded, otherwise some items/machines using it may stop working properly (e.g.: angel rings).

 

Mod(s) Updated

  • Blood Magic by WayofTime – (1.9.4-2.1.0-69 > 1.10.2-2.1.2-71)
    • Implemented the Blood Tank (Current recipes may be changed in future updates)
    • Added the Altar’s Charge value to the Waila Tooltip when holding a Seer’s Sigil.
    • Added Fluid routing to the routing nodes – this is done by using the Fluid Filter and placing a fluid container as the filter.
    • Added a null check for the Will getter for the Aura incase the WillChunk somehow does not generate.
    • [API] Added a new IMC API for modders to register their blocks as an altar component.
      • Example: Chisel Glowstone can now be used for the Tier 3 caps (once Chisel implements it).
    • Empty flasks can now be refilled to create a new flask.
    • Blacklisted Sentient Spectres from the Well of Suffering.
    • Made it so the book does not give the filling recipe when the Blood Orb recipe is queried.
    • Fixed the Living Armour Sacrificial Upgrade.
    • Fixed Bound Tools not draining LP.
    • Fixed Aura of Expulsion whitelist.
    • Fixed meteor config error caused by EnderCore reloading configs early into startup.
    • Fixed meteor config not generating new entries.
    • Fixed Sigils drawing from the user instead of the bound network.
    • Fixed server crash when adding guide recipe to JEI.
  • Brandon’s Core by brandon3055 – (2.1.3.82 > 2.1.4.92)
    • Renamed an interface. (IRegisterMyOwnTiles to ITileRegisterer)
    • Fixed /bcore_ticktime.
    • Fixed shift clicking in base container crashing client.
    • Fixed a couple other bugs.
  • Chisel by tterrag1098 – (0.0.7.7 > 0.0.8.11)
    • Implemented compatibility with BloodMagic for tranquility and runes.
    • Added new stained glass textures.
    • Config for showing variant names in item/block name is now functional.
    • Updated the JEI plugin, new features in API were implemented.
    • Updated FTB Utilities’ guide page.
    • Applied widespread performance improvements.
    • Size of model cache was increased, should result in more RAM usage but a smoother experience overall.
    • Fixed a crash on world exit.
    • Fixed a crash when left clicking a chisel.
    • Fixed an incorrect break animation rendering.
    • Fixed bad CTM in some cases (this improved performance of CTM slightly).
    • Fixed carpet break speed being too high.
  • Chisels & Bits by AlgorithmX2 – (12.11 > 12.12)
    • Fixed an issue when trying to read models that have a null override.
    • Fixed cross world format not converting primary state.
  • CodeChicken Lib 1.8+ by covers1624 – (2.5.2.198 > 2.5.3.217)
    • Implemented an experimental BlockState hashing.
    • Implemented more colour utils (packRGBA and packARGB).
    • Implemented CCRSConsumer, which allows us to use CCRS’s alpha override on piping models.
    • Added some comment for 1.11 port plus some minor changes.
    • Included bakery comments and bakery pipe additions for items.
    • Added some stuff to allow custom Map overlay rendering.
    • Removed IIconRegster from IBlockTextureProvider.
    • Changed model cache expire time to 30 min.
    • Worked on EnumColour.
    • equals now ignores case for EnumColour.fromName.
    • Bunch of rendering things.
    • Potentially fixed issues with BakinVertexBuffer.
      • Instances are now cached in ThreadLocal instead of new instance every time. You MUST use finishDrawing before you bake. At the moment an exeption is printed to console and “finish drawing” is manually called if bake is called whilst its still drawing, in 1.11 the IllegalStateException WILL be thrown.
    • Fixed quad copying.
    • Fixed a thing in ServerUtils.
    • Fixed some code oddness with vanilla’s VertexBuffer.noColour, which should fix FMP part breaking.
    • Fixed setting vertex color.
    • Fixed RenderItem zlevel funnyness.
  • CompatLayer by McJty – (0.2.1 > 0.2.2)
    • Added support for IRecipe.getRemainingItems()
  • Dark Utilities by darkh4x – (1.1.6.105 > 1.1.7.111)
    • Added Wither Dust Blocks (Can’t be broken by wither)
    • Added Dark Sugar
    • Replaced the base black stone texture with an original texture.
      • Updated all of the trap and vector plate textures to contain the new black texture.
    • Wither Dust + sand = Soul Sand, thanks to /u/Snacker6
    • Vector Plates upgrades are no longer free!
    • Sneaky Block recipe uses Dwindle Cream.
    • Fixed Pearl Blocks dropping wrong meta.
  • Draconic Evolution by brandon3055 – (2.0.7.168 > 2.0.8.177)
    • Re implemented comparator support for the energy core.
    • Re implemented the “Flight Lock” option in the Draconic Chestplate.
    • Re implemented the “If you disconnect while flying you will be flying when you re connect” feature.
    • Added support for Dragon Mounts Dragon Eggs.
    • Removed upgrades from armor pieces they dont belong on (e.g.: jump boost on helmet).
    • Energy core build guide now shows invalid blocks.
    • Tweaked fusion crafting. Each Icosahedron will mow fade into existence as the injector its attached to charges, thus making it easy to see if one or more ore injectors are not getting power.
    • Loot core now fires an item pickup event so things like backpacks which collect items as you pick them up should work now.
    • Fixed shift clicking in Energy core gui causing a crash.
    • Fixed particles from pylon sometimes targeting wrong core after switching between cores.
    • Fixed issue with energy pylons breaking (I think…).
    • Fixed contributors wings not working on servers unless you login to a singleplayer world first.
    • Fixed advanced dislocator using health instead of fuel when teleporting entities.
    • Fixed advanced dislocator not teleporting other players.
    • Fixed an issue the prevented the generator from sending energy to some blocks.
    • Fixed dragon mounts integration crashing server.
    • Fixed loot core.
  • Ender Storage 1.8+ by covers1624 – (2.2.0.96 > 2.2.0.100)
    • Implemented an over engineered command system. /EnderStorage for more info.
    • Updated MCP mappings to snapshot_20161111.
    • Equals now ignores case for clear command freq parsing.
    • Migrate EnderPouch to CCL’s new bakery pipeline, should fix most model churn issues.
  • Extra Utilities by RWTema – (1.1.3d > 1.3.0)
    • Added Terraformer and Climograph system to change nearby biomes.
    • Added Biome marker to store biome information. Right click to store current biome.
    • Added a config option to /xu_powersharing GUI to enable/disable other players form accessing your XU2 inventories (disabled by default).
    • Added a temporary crafting recipe for moon stone until the world gen is unbroken.
    • Added ‘Trash Chest’ (voids excess items).
    • Added ‘Flat Transfer Nodes’ (can be placed between blocks to transfer items/fluid between neighbours).
    • Added ‘Opinium’ (stupidly expensive ingots used for crafting the Kikoku).
    • Added a recipe for vanilla hoppers that uses 5 iron and 2 wood logs.
    • Added restriction check to prevent vanilla squids spawning adjacent to tile entities (may break some squid farming setups but can be disabled).
    • Temporarily disabled ‘unloaded chunks GP tracking’ since it caused GP use to randomly rise infinitely.
    • Set ‘synergy’ blocks to disabled-by-default as they are not finished.
    • Biome markers can be placed in Quantum Quarry to specify biome (including nether/end biomes)
    • Rewrote large sections of code to aid transition to 1.11+. Bugs have likely been introduced so this version will likely not be stable.
    • Klein Flasks can now be placed in world.
    • Zombies spawned by cursed earth will now have their ‘reinforcement chance’ set to 0.
    • Cursed Earth will attempt to spawn mobs off-center.
    • Rewrote sickle ‘right-clicking’ to allow harvesting crops to work with 1.11/1.10 changes.
    • Due to 1.11 rendering changes, XU blockmodels can no longer be overriden (hopefully to be reenabled later).
    • Dropped items are now always dropped as a single stack.
    • Fixed textures being missing on some systems.
    • Fixed null items in machine inventories (1.11.2).
  • Extreme Reactors by ZeroNoRyouki – (0.4.5.24 > 0.4.5.26)
    • Blocks/items/textures names changed to lowercase to keep the codebase compatible with 1.11.2
    • Fixed particle textures on the Turbine Rotor blocks.
    • Fixed missing textures.
  • Forestry by SirSengir – (5.2.17.362 > 5.2.17.364)
    • Fixed a DataParameter ID issue caused by Forestry carts.
  • FTB Utilities by FTB – (3.2.9 > 3.3.1)
    • Added Warps GUI.
    • Fixed a crash with the Tinkers Construct Guide page.
    • Fixed Ranks.
    • Fixed an occasional crash on login.
    • Other small bugfixes.
  • FTBLib by FTB – (3.2.9 > 3.3.0)
    • Fixed first_joined & last_seen stats not working.
    • Changed icons to 16x.
    • Fixed unicode character rendering in guides.
    • Fixed sidebar button alignment with potion effects.
    • Started working on Warps GUI.
    • Added CachedVertexData.
    • Reworked reloading, started working on Teams GUI.
    • Fixed/implemented new ranks system, added IFTBLibPlugin#configLoaded().
    • Added ConfigFile.NULL_FILE_PROVIDER, LMUtils.FORMATTING_CHAR, and disabled html escaping for LMJsonUtils GSONs.
    • Fixed BlockLM & ItemLM registry IDs, ProperyShort and PropertyByte incorrectly trimming numbers.
    • Added LMInvUtils#transferItems(from, to, transfer).
  • JourneyMap by techbrew – (5.4.4 > 5.4.5)
    • Improved efficiency of remapping chunks, reducing overall CPU usage. As a result, removed the “Surface Min Render Distance” and “Cave Min Render Distance” options.
    • Bugfix: Cave and Nether mapping sometimes showed void color near Y=0.
    • Bugfix: Topo maps errored when bathymetry enabled.
  • Just Enough Items (JEI) by mezz – (3.14.2.401 > 3.14.5.406)
    • Deprecated ICraftingRecipeWrapper.
    • Fixed recipe transfer for items that take damage and have subtypes.
    • Added a way to add ItemStacks to JEI during runtime.
    • Fixed a crash from empty categories that have recipes added by CraftTweaker.
    • Fixed recipe issues in a previous commit.
  • Just Enough Resources (JER) by Way2muchnoise – (0.5.8.98 > 0.5.9.3)
    • Added travis and bintray scripts.
  • Mantle by mDiyo – (1.1.4 > 1.1.5)
    • Fixed an issue when loading Configuration files that contain non-existant block entries.
  • McJtyLib by McJty – (2.3.6 > 2.3.7)
    • Fixed waila compatibility on 1.11
    • Implemented some handy debug tools for mods using McJtyLib. Can be used to dump info on held items and blocks that the player looks at. Latest RFTools will use this.
  • MCMultiPart by amadornes – (1.3.0 > 1.4.0)
    • Fixed parts being sent to the client on NBT load if the world is already set.
    • Added packet splitting – should stop the game from kicking you out of the world/server if something sends a really large packet (like really complex Super Circuit Maker builds).
    • This will be the final release for 1.10 unless something really major comes up.
  • Refined Storage by raoulvdberge – (1.2.20 > 1.2.21)
    • Fixed a crash when placing a head/skull with a Constructor.
  • RFTools by McJty – (5.82 > 5.83)
    • The gui of the dialing device will now only fetch the transmitters/receivers once instead of every second. That has two implications, a bad one and a good one:
      • The bad one: if receivers/transmitters are added/removed/changed you will not see it in a gui that is already open.
      • The good one: MUCH reduced lag and chunk loading while the gui of the dialer is open. It only needs to do this one time now
    • Mod now uses getMetadata() instead of getItemDamage() at relevant places.
    • Added debug keys to dump NBT for items and blocks.
    • Added a more descriptive ‘crash’ when some mod tries to insert/extract energy from the powercell in client mode.
    • Implemented a few safety fixes to protect against ‘bad mods’.
  • RFTools Control by McJty – (1.6.5 > 1.6.6)
    • Fixed a problem when an event wasn’t immediatelly able to be processed because there was no available core then optional parameters for that event would not be used when the event was later executed.
    • Added better protection in case there are too many events at the wrong time.
  • Tinkers Construct by mDiyo – (2.6.1 > 2.6.3)
    • Added caching for table models. This should increase performance in busy chunks a lot.
    • Added Slime boot colors.
    • Buffed redstone modifier at higher speeds (additionally to the fix below).
    • Increased cluster size for cobalt and ardite ores.
    • Added a config option for blacklisting TEs from being detected and placed at the crafting station as side inventory.
    • Increased chance to get a point for the luck modifier after blockbreak by 50%.
    • Fixed a bug in redstone speed scaling calculation at higher speeds (buff).
    • Glowing modifier won’t replace liquid blocks anymore.
    • Glowing modifier will now place lights not only in caves, but also when it’s dark outside.
    • Seared furnace now removes mobs that spawn inside of it.
    • The Reinforced-Modifier book page text states the correct item now, instead of an obsidian plate.
    • Fixed crash when looking at modifiers with some addon modifiers.
    • Fixed tanks of all sorts not being recognized as tanks when empty.
    • Fixed a few cases where items would stay in the casting table/basin after casting.
    • Fixed stone parts melting into the wrong amounts of stone.
    • Fixed bows not being repairable with both bowlimb materials.
    • Fixed endrod arrows being able to hit yourself when moving forward.
    • Fixed only one fish showing up for the fins modifier (Mantle fix).
    • Solved several situational crashes.
    • Fixed drying racks losing progress when they’re unloaded
    • Fixed part builder not working with stencile reuse being deactivated
    • Fixed a crash when the player was having a non-player model (Morph mods, etc.)
  • ZeroCore by ZeroNoRyouki – (0.1.0.1 > 0.1.0.3)
    • Blocks/items/textures names changed to lowercase to keep the code base compatible with 1.11.2
    • Fixed missing textures.

Configuration Changes

  • Refreshed Extra Utilities configuration due to internal code changes

Recipe Changes

  • Fixed broken recipes due to id changes in Extra Utilities.

 

FTB Presents Direwolf20 1.10-1.10.2-1.6.1

Hotfix! – Updates to several mods fixing several severe issues

Mod(s) Updated

  • Blood Magic by WayofTime – (2.1.2-71 > 2.1.3-72)
    • Added a new Master Ritual Stone that inverts it’s redstone activity.
    • Added some caching to rituals to (hopefully) increase performance with less world data query-ing.
    • Downgrade tomes are now called Downgrade Tomes.
    • Fixed JEI localization.
    • Fixed Living Armor attributes overriding eachother instead of adding up.
    • Fixed Ore doubling sometimes adding invalid recipes.
  • Chisel by tterrag1098 – (0.0.8.11 > 0.0.8.12)
    • Improved on lag fix from last release, should be even better now.
    • Applied a workaround for an issue causing various mods with fake block rendering (iChisel, C&B, ImmersiveEng) to show pink&black models.
    • Fixed incorrect carpet models.
  • CodeChicken Lib 1.8+ by covers1624 – (2.5.3.217 > 2.5.4.218)
    • Fixed some log entries, and removed some.
  • Ender Storage 1.8+ by covers1624 – (2.2.0.100 > 2.2.1.101)
    • Migrated the Ender Pouch to CCL’s new bakery pipeline, should fix most model churn issues.
  • FoamFix by asiekierka – (0.5.2 > 0.5.4)
    • Added small GC churn optimization to lighting code.
    • Implemented Cache BlockInfo lookups in ChunkInfo objects.
    • Removed the delayChunkUpdates patch – it is implemented better in Forge.
    • Fixed compatibility with newer versions of LaunchWrapper.
    • Fixed certain optimizations not applying outside of dev environment.
    • Fixed an NPE in patchOtherClass.
  • Forestry by SirSengir – (5.2.17.364 > 5.2.17.366)
    • Fixed Cocoons spreading nonstop when breeding trees.
  • Guide-API by TehNut – (2.0.2-45 > 2.0.3-46)
    • Added support for running things on mapping.
    • Fixed a crash when clicking the next/prev page buttons and the book is on a page number that no longer exists (for example, due to the contents of the entry being changed in an update).
    • Made onInit in EntryAbstract always be called at least once when an entry’s contents is viewed, to allow for changes to be applied without closing and reopening the entry from the catagory GUI.
  • JEI Bees by bdew – (0.9.0.4 > 0.9.0.5)
    • Added missing IdentifyGenome config setting.
    • Fixed use of deprecated JEI API methods.
  • JourneyMap by techbrew – (5.4.5 > 5.4.6)
    • Fixed: Cave map didn’t update consistently.
    • Fixed: Webmap was broken.
  • McJtyLib by McJty – (2.3.7 > 2.3.9)
    • Various improvements for the upcoming XNet mod.
    • Fixed a bug with block tooltips (in inventory) on 1.10.2. They didn’t show up.
    • Applied small optimizations.
  • Refined Storage by raoulvdberge – (1.2.21 > 1.2.22)
    • Fixed recipe for Processing Pattern Encoder not using oreDictionary for the workbench.
    • Fixed Fluid Interface not dropping inventory contents.
    • Fixed glitchy upgrade recipes in the Solderer.
  • RFTools by McJty – (5.83 > 5.84)
    • New Open Computers support. Drivers already included: endergenic, pearl injector, powercell, liquid monitor, rf monitor, coal generator, matter transmitter, matter receiver, dialing device, and machine infuser.
    • Working on fixing the elevator for chisel blocks and other blocks that need more render layers (bug came up in recent versions of chisel).
    • For a Builder with pump card: if there is no valid place for the liquid to go or the tanks are full then the builder will wait instead of skipping to the next block.
    • A few areas were optimized a bit.
  • Storage Drawers by jaquadro – (3.5.17 > 3.6.0)
    • Added Storage Downgrade, limiting storage to one stack. Can be combined with storage upgrades.
    • Added Key Buttons, which can be placed on controllers and slaves and act like using a key on a controller.
    • Added default compacting rules for nether wart and red sandstone.
    • Fixed compacting tier MineTweaker API not working.
    • Fixed ore blacklist/whitelist/compacting tier options not taking effect when modified in-game.
    • Fixed drawer upgrade slots from accepting any item.
    • Fixed drawers accepting redundant upgrades.
    • Fixed the quantify text fade.

FTB Presents Direwolf20 1.10-1.10.2-1.6.2

Hotfix! – Fix game lock-up issues during game runtime

Mod(s) Updated

  • FoamFix by asiekierka – (0.5.4 > 0.6.1)
    • Added support for dynamic baking of 3D item models on demand, saving RAM.
    • Expanded transformer blacklist to save some loading time.
    • Tweaked around the deduplication behaviour.

FTB Presents Direwolf20 1.10-1.10.2-1.7.0

Updated Forge, applying an important performance-related fix, along with several mods!

Mod(s) Updated

  • Minecraft Forge by ForgeDevTeam – (12.18.3.2185 > 12.18.3.2239)
  • Biomes O’ Plenty by Glitchfiend – (5.0.0.2142 > 5.0.0.2155)
    • Rewrote onBlockPlaced handler to deal with blockstates better, removing usages of the Block#getStateOfMeta() method, which has been deprecated.This fixes the error/dupe when placing pistons.
  • Blood Magic by WayofTime – (2.1.3-72 > 2.1.4-73)
    • Fixed a crash when checking if two items could be combined.
    • Fixed a crash when attempting to open the Sigil of Holding GUI.
    • Fixed a crash when somebody made an “invalid” stack of the Blood Tank.
    • Fixed a crash/hilarity where a Blood Altar would update itself as a Comparator.
  • CodeChicken Lib 1.8+ by covers1624 – (2.5.4.218 > 2.5.6.224)
    • Mass format. Added ability for IItemBakery‘s to override transforms.
    • Refactored a thing, moved thing from meta to ItemStack.
    • Moved CCRSConsumer to a Vector3 offset backend.
    • New: “Unlisted TE” property.
  • CraftTweaker by jaredlll08 – (3.0.20 > 3.0.22)
    • Fixed how recipes are removed, should solve unrelated recipes being removed.
    • Fixed a crash on startup.
  • ElecCore | Rendering Library by Elec332 – (1.6.379 > 1.7.407)
    • Fixed problems with static final MCVersion in ForgeVersion.
    • Fixed NPE when right-clicking a block with an empty hand.
  • Ender Storage 1.8+ by covers1624 – (2.2.1.101 > 2.2.1.103)
    • Reflected CCL changes.
    • Made Jenkins work again.
  • Extreme Reactors by ZeroNoRyouki – (0.4.5.26 > 0.4.5.27)
    • Disabled Fuel Rod (Basic) recipe being registered when it should not.
    • Re-added tooltips on reactor/turbine GUI buttons.
    • Compiled against OpenComputers 1.10.2-1.6.1.6
    • Tweaked wrench model orientation (3rd person, off-hand).
    • Added ghost-blocks countermeasures to the Wrench! Using the wrench on a Reactor or Turbine while holding it in your off hand will get you the starting and ending coordinates of the multiblock as they are known by the server.
  • Forestry by SirSengir – (5.2.17.366 > 5.2.17.368)
    • Slightly offset the front and back part of the machine model to prevent Z fighting.
    • Fixed a client crash.
  • FTB Utilities by FTB – (3.3.1 > 3.4.0)
    • Added IDrawableObject, many new forms of drawable objects, EnumHorizontalOffset and EnumRotation.
    • Started working on Teams GUI & Radial GUI.
    • Changed how panels and scrolling works.
    • Team permission now are saved as strings.
    • IDRegistry, PropertyShort and PropertyByte now all use integers.
    • Added localizations for team config options.
    • Fixed crash with PermissionAPI checking for OP on client side.
    • Cleaned up some chunk claiming code.
    • Guide no longer auto-sorts, only first page.
    • Fixed wrong command name for unload_all.
    • Fixed Commands page not working properly, and overriden command usage not working properly.
    • Finished all the GUIs.
    • Added team messaging.
    • Moved dependencies to FTBLib.
    • Removed ButtonSimpleLM.
    • Moved more things to commands.
    • Commented out the whole ForgePlayerInfoEvent listener, instead of just inside.
  • FTBLib by FTB – (3.3.0 > 3.4.2)
    • Added a GUI for Teams.
    • Fixed a crash with TechReborn wrenches, and possibly other blocks/items.
    • Removed team permissions, replaced with team status/rank instead.
    • Fixed teams not being created properly.
    • Fixed /ftb team msg only working for OPs.
  • Immersive Engineering by BluSunrize – (0.10-54 > 0.10-57)
    • Added RazorWire! It pricks and slows, and you can electrify it.
    • Added Fluid Concrete. Slows entities down and immobilizes them when it dries.
    • Added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
    • Added blocks for (almost) all IE Fluids.
    • Added the Mixer! It mixes solid components into fluids to make concrete or various potions!
    • Added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo.
    • Changed Floodlights to allow inversion of redstone control.
    • Changed Charging Station to allow charging Forge Energy items as well.
    • Fixed Bottling Machine recipes not consuming fluid and duping items.
    • Fixed Redstone Wires illegally connecting to relays.
    • Fixed ArcFurnace recipes causing NPEs when added through Minetweaker.
    • Fixed JEI handler preventing Draconic Evolution for loading theirs.
    • Fixed OneProbe showing components of Multiblocks rather than the MB itself.
    • Fixed derped texture on Metal Press.
    • Fixed side-solidity for Stone Multiblocks.
    • Fixed the density of Creosote Oil. A certain Lemming notified me that it’s in fact, denser than water.
  • Iron Backpacks by gr8pefish – (2.2.22 > 2.2.23)
    • Verified the backpack stays with the player through death/gravestones when it should.
    • Fix a typo in lang file.
  • Just Enough Items (JEI) by mezz – (3.14.5.406 > 3.14.7.414)
    • Added IRecipeCategory#getTooltipStrings.
    • Removed progress bars for ingredients (it was making load time longer).
    • Mod now checks that plugin’s IRecipeHandler.getRecipeClass() is valid.
    • Made all ingredients in a recipe cycle with the same offset.
    • Fixed TickTimer implementation.
    • Fixed: Mod now properly reports items given by JEI, for server admins.
    • Fixed: Do not focus on recipe crafting category items, show them all.
  • OpenComputers by SangarWasTaken – (1.6.1.6 > 1.6.2.7)
    • Added: Allow addons to register their floppies for loot disk cycling.
    • Added: Allow debug cards to send messages to one another and text to a debug card.
    • Added: Fire item toss event when agents try to drop items into the world.
    • Added: MFU.
    • Fixed: Card container in tablets not working.
    • Fixed: pastebin get, low mem loadfile.
    • Fixed: screens stopping to respond in some configurations when their chunk is loaded.
    • Fixed: Several drones are dropped if screnched quickly.
    • Fixed: Waila’s issue.
    • Fixed: agents dropping items potentially deleting some.
    • Fixed: getName() on nanomachines crashing.
    • Fixed: blocks potentially not deinitializing on unload, leading to all kinds of issues (UUID changes in particular).
    • Fixed: broken keyboard rendering.
    • Fixed: commands breaking /help.
    • Fixed: missing potion effects in nanomachines.
    • Update: German localization.
    • Update: LuaJ and JNLua for better UTF-8 handling.
    • Update: OpenOS 1.6.1. memory, performance, devfs, relative links, term safe slow write.
    • Update: OPPM floppy to use new install features. Also updated OPPM.
    • Update: Plan9k.
    • Update: Improved JEI integration.
  • The One Probe by McJty – (1.4.2 > 1.4.4)
    • Added a new api that mod makers can use to override the standard information that TOP normally shows for entities and blocks with their own implementation.
    • Removed spam in log with harvestlevel.
    • The TOP API now has a proper @API annotation which means it is safer to use in case there are updates.
    • Bauble probe should now actually work for real (I hope).
    • Fixed a bug where certain blocks which were never assigned an explicit harvesting tool would report that “No tool” was required to harvest them, which was sometimes incorrect.
    • To further fix localization for items the itemstack is now sent to the client and the localization can be done client side fully now. This should fix issues with some forestry blocks.
  • ZeroCore by ZeroNoRyouki – (0.1.0.3 > 0.1.0.4)
    • Added base support for ghost blocks handling in a multiblock structure.
    • Removed OpenComputers API.
    • Replaced the exception raised when a controller is being added to the dirty list for a world not registered in the Multiblock Registry with a log message. This rarely happen after world unload.

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