minecraft-instances.gobeline.com

All the Mods 8

Player(s): 0/4

Version: 1.19.2

Update to the latest ‘Recommended’ of Direwolf20 modpack

We are now at the latest recommended version of the Direwolf20 modpack (1.4.1) You can now update you Feed The Beast Client to the 1.4.1 version.

Changelog :

FTB Presents Direwolf20 1.10-1.10.2-1.4.1

Hotfix! – Update to Actually Additions

Mod(s) Updated

  • Actually Additions by Ellpeck – (r97 > r98)
    • Fix the Player Probe not clearing its data properly
    • Add Laser Relay input/output only config
    • Made Fluid Laser pull fluids on input mode
    • Added Laser Relay network caching to reduce server load
    • Add a bunch of chunk loaded checks to hopefully avoid loading chunks inadvertently

FTB Presents Direwolf20 1.10-1.10.2-1.4.0

A simpler update this time, focused mainly on bugfixes. There are a couple of new things though, in mods like Refined Storage and RFTools… But the main addition is FoamFix, which should help by improving the overall performance of the pack!

Mod(s) Added

  • FoamFix by asiekierka
    • This is a mod which makes Minecraft go faster – by which I mean use less memory. FoamFix leads to an idle RAM usage reduction of about 15-25% on average, with additional RAM requirement reductions for the loading process.

Mod(s) Updated

  • Better Builder’s Wands by Portablejim – (0.10.1 > 0.10.2)
    • Mod now configures the config later, so it should work better (especially with mods sorting after BetterBuildersWands).
  • Chisels & Bits by AlgorithmX2 – (12.9 > 12.11)
    • Backported writeTileEntityToTag to 1.10.2.
    • Backported KeyBind API to 1.10.2.
    • Added: Trigger Updates related to full blocks breaking near C&B Blocks.
    • Extended “Minimize Latency” time and added option, this improves flashing when renderer switching.
    • Mod tracks Dead Tessellators more readily now, this fixes an issue where updates would pause in low memory situations.
    • Fixed Commit Changes API not triggering render updates.
    • Mod now compares Mod ID’s in ignoring case for item domain for key binding annotation.
  • CodeChicken Core 1.8+ by covers1624 – (2.4.0.100 > 2.4.0.101)
    • Update MCP mappings.
  • CodeChicken Lib 1.8+ by covers1624 – (2.5.1.185 > 2.5.2.198)
    • Added Util methods for packing colour to rgba and argb.
    • Added drawLine function in GuiDraw.
    • Fixed: Alpha component does not exist in an RGB value.
    • Added direct packed colour to GLStateManager utils.
    • Added some overriden methods for RayTracing.
    • Moved some internal command stuff around.
    • Mod now uses new packed colour to GLStateManager utils.
    • Fixed NPE when version mod dir somehow becomes a file.
    • Fixed NEI’s tooltip drawing not firing forge events.
    • Catched potential exceptions whilst threaded baking is running.
    • Fixed BakedQuad.sprite calculation inside the BakingVertexBuffer.
  • CompatLayer by McJty – (0.1.6 > 0.1.7)
    • Fixed liquid/bucket handling. This should fix how Aqua Munda tanks work with buckets on 1.10.2
  • Dark Utilities by darkh4x – (1.1.6.103 > 1.1.6.105)
    • Sneaky blocks now have improved side rendering. Basically if you have a wall of them set as glass, they will render like normal glass.
    • Sneaky blocks now have a configurable opacity setting. By default they will not let any light through. Enjoy the free dark glass.
  • Deep Resonance by McJty – (1.4.2 > 1.4.3)
    • Updates for latest RFTools screen support for truetype fonts.
  • Draconic Evolution by brandon3055 – (2.0.6.157 > 2.0.7.168)
    • Hopefully fixed multiplayer network crash with energy net.
    • Fixed upgrades not being transferred from wyvern to draconic armor when upgraded.
    • Corrected a mistake that was causing issues with other mods entities.
  • ElecCore | Rendering Library by Elec332 – (1.6.345 > 1.6.379)
    • Added more abstraction stuff.
    • Fixed NPE upon right clicking.
    • Started working on Item abstraction.
    • Moved the last IInventory-using things to IItemHandler.
    • Fixed some other misc issues.
  • EnderCore by tterrag1098 – (0.4.1.62-beta > 0.4.1.64-beta)
    • Added block loaded check to avoid resurrecting a chunk if a TE from the mod is ticked after being unloaded.
    • Removed long outdated code.
  • Extra Utilities 2 by RWTema – (1.1.3c > 1.1.3d)
    • Prevent saved power data from being cleared when server closes.
  • Extreme Reactors by ZeroNoRyouki – (0.4.5.23 > 0.4.5.24)
    • Added config option (useBlacklist) to convert the worldgen dimension whitelist to a blacklist.
    • Added MC Profiler support to Reactors and Turbines for lag detection.
    • Fixed garbage lying around on multiblock construction that sometime prevents Coolant Ports to exchange fluids properly.
    • Fixed connection problems with Draconic Evolution I/O Crystals.
    • Fixed: Mod now de-activates turbine when broken.
    • Disabled online version check.
    • Removed direct references to TileEntity/EntityPlayer worldObj… because 1.11 is coming.
    • API changes:
      • Removed deprecated method Reactants.registerReactant()
      • Refactoring completed.
  • Forestry by SirSengir – (5.2.16.348 > 5.2.17.354)
    • Backported Woodmodelloader from 1.11.2
    • Improved fluid containers.
    • Made some cleanup.
    • Fixed network sync issue for genome tracker when player logs in.
    • Prevented exception from accessing tile entities from ChunkCache.
    • Fixed an incompatibility with Schematica.
  • GraveStone Mod by EuhDawson – (1.5.10 > 1.5.12)
    • Added a config for having a ghost show up when you break a grave, having the appearance of the dead player. Doesn’t pick up any items, won’t drop any loot (as of right now), and drops some XP when killed. Disabled by default.
    • Applied Bugfixes.
  • Inventory Sorter by cpw11 – (0.10.2+43 > 0.10.5+46)
    • Tried a fix for baubles sorting.
    • Attempted to fix baubles dupe without depending on baubles.
    • Fixed furnace and brewing stand dupes.
  • Iron Backpacks by gr8pefish – (2.2.21 > 2.2.22)
    • Added back in the tiny bug where right clicking sometimes ‘persists’ through packs, picking up the underlying stack. Deemed minor enough, as re-enabling right click to open directly is much better.
    • Fixed not being able to right click from ‘e’ inventory.
    • Fixed improper scaling of JEI pages for higher resolutions/small GUI sizes..
  • JourneyMap by techbrew – (5.4.0 > 5.4.3)
    • Improved performance when cave mapping near the surface.
    • Reduced log warnings for blocks without displaynames or with completely transparent textures.
    • Updated dependency on PNGJ.
    • Updated use of Google Maps API. (webmap only)
    • Map appearance improved with large void areas. (skyblock)
    • Bugfix: Zooming in on map tiles may not always update them correctly.
    • Bugfix: “java.util.regex.PatternSyntaxException” log spam. (web map enabled & requesting missing images)
    • Bugfix: “Couldn’t get safe surface block height” log spam. (for chunks where cave map loaded before surface map.)
    • Bugfix: GL Error in RegionTextureImpl after glTexSubImage2D.
    • Bugfix: Web map images not loading after fresh install.
  • Mantle by mDiyo – (1.1.3 > 1.1.4)
    • Fixed oredict recipe matches not returning the correct input when queried.
  • McJtyLib by McJty – (2.3.1 > 2.3.4)
    • Added code for Truetype font support for all mods using McJtyLib.
    • Added support for paste (ctrl-v) in text widgets.
    • Fixed a problem in the truetype renderer that would cause the client to hang if it tried to render characters that are not in the 256 range. Unfortunatelly that also means that those characters are not renderered at all.
  • Refined Storage by raoulvdberge – (1.2.14 > 1.2.17)
    • Added Ore Dictionary grid filter (use $ as prefix like in JEI).
    • Removed sidedness from fluid interface.
    • Mod now ignores damage for damageable items when transferring into crafting grid.
    • Mod now ignores tags from given items when transferring into crafting grid.
    • Using tab in a grid that isn’t in autoselected mode will now focus on the search box.
    • A Constructor with a Stack Upgrade in item dropping mode will now drop stacks of items at a time.
    • Autocrafting bugfixes.
    • Fixed Grid Filter hiding everything when 2 or more items are in it.
    • Fixed External Storage crash when breaking a connected inventory.
    • Fixed an autocrafting regression.
    • Fixed a crash with External Storage.
    • Fixed Constructor in liquid mode being able to place fluids <1000 mB.
    • Fixed Solderer recipe conflicts, allowing for easier automation.
    • Fixed machines not connecting with cable after Controller.
  • RFTools by McJty – (5.75 > 5.81)
    • Fixed a problem where using the in-world selection mode to define the area for a shape card the shape would be set to ‘box’ instead of ‘solid box’.
    • Added text alignment options to several screen modules.
    • Implemented better compatibility with Sponge for screens interacting with them using sneak-right click.
    • Added support for the interaction wheel. There are three actions: remove block (like sneak wrench), resize screen and toggle screen transparency.
    • Screens now support truetype displays. This is also enabled by default but can be disabled in the config if you don’t like it. Also you can change the setting per individual screen in the screen GUI.
    • Added: New screen API for usage with mods that add rftools screen modules (Deep Resonance, RFTools Control, and RFTools Dimensions).
    • The chunkloading callback for the builder is now set at mod init time.
    • Fixed a crash that could occur after first selecting a recipe in a tier 3 crafter beyond the first four and then pressing apply in a tier 2 crafter.
    • Fixed a potential crash in the storage filter item.
    • Fixed a problem with the names of elevator blocks not showing up on the screen if the elevator block was above height 128.
  • RFTools Control by McJty – (1.6.3 > 1.6.4)
    • Updated to latest RFTools screen api for truetype support.
  • RFTools Dimensions by McJty – (4.51 > 4.53)
    • Dimlet parcels are now using entity drops properly.
    • The ender dragon now actually works in rftools dimensions.
    • Updated for latest RFTools screen support for truetype fonts.
    • Removed some log spam.
  • Storage Drawers by jaquadro – (3.5.16 > 3.5.17)
    • Fixed possible stack overflow crash.
    • Fixed quantified drawers causing rendering problems in world.
    • Fixed drawers causing other, rarer rendering problems in world.
    • Fixed compacting drawers needlessly re-rendering chunks when item count changed.
  • ZeroCore by ZeroNoRyouki – (0.0.8.2 > 0.1.0.1)
    • Added ChunkPosDistance class.
    • Added NBT files helpers.
    • Added MC Profiler support for lag detection.
    • Removed direct references to TileEntity/EntityPlayer worldObj… because 1.11 is coming.
    • Removed public access to methods where not needed.
    • Multiblock API changes:
      • IMultiblockPart: added onPreMachineAssembled/onPreMachineBroken which are called immediately BEFORE a machine is fully assembled.
      • IMultiblockPart: added onPostMachineAssembled/onPostMachineBroken which are called immediately AFTER the machine is broken.
      • IMultiblockPart: onMachineAssembled/onMachineBroken are now deprecated and will the removed in one of the next releases. Currently, they are called immediately after onPreMachineAssembled/onPreMachineBroken.
      • IMultiblockPart: added machine state related helpers (isMachineAssembled/isMachineDisassembled/isMachinePaused).
      • MultiblockControllerBase: added machine state related helpers (isDisassembled/isPaused).
      • RectangularMultiblockTileEntityBase: added notifyOutwardNeighborsOfStateChange method to notify nearby blocks of a blockstate change.
    • ModWorldGeneratorBase: blacklist behavior can now be changed after object creation.
    • Updated CoFH api/item/IToolHammer.java.
    • Disabled online version check.

 

 

%d bloggers like this: